![]() The video that the Spriter guys put together about how you can change character maps at runtime in Construct 2 is swaying me heavily towards C2. In other words, it seems like I could create a similar game in C2 way faster than Stencyl - but I don't know if that is at the risk of far less flexibility in some areas. The main bad thing about Stencyl is basically the price, but also the fact that it seems far less streamlined than Construct 2. Multi-platform capabilities - I mostly will develop on Windows, but I also run Linux, which will enable cross-platform testing as well. The ability to create native apps for iOS and Android is perhaps the biggest selling point for me. The tileset functionality is comprehensive and straightforward. The "snap-together' code blocks are really fantastic, allowing for some very complex behaviors to be built somewhat simply. Perhaps you guys and gals can give me a better understanding on this. I had tried it and C2 and felt that Stencyl had the upper hand for several reasons (and hence this post - to discover if they're valid reasons) - but after seeing how integrated Spriter is with C2, I'm wavering. Up until discovering Spriter, I was set on using Stencyl. I'm going to use Fireworks (which I'm very, very familiar with already) for Graphics, Spriter for animation (I've already bought it) and very likely, Tiled for tileset creation. Where I'm at right now is this: I'm trying to decide between using Construct 2 or Stencyl. Now that I'm somewhat competent at graphics and pretty decent at coding (or logic, if you will) and even have dabbled in game design (I created a board game called Supernova. Even longer ago, I created text adventures in Basic. ![]() ![]() ![]() I've been a web developer for a while (HTML to CSS to PHP) and long ago took C++ in school. There is no piece of software that is going to write a killer game for you, but if you have an idea, Stencyl provides you with all of the tools you need to get off the ground quickly and easily.Īn interesting and instantly approachable take on the drag and drop game creation process – simple platformers and the next Angry Birds are just around the corner.I'm a newbie to Construct 2. In many ways the program works almost like a web design tool, but anyone that has used a visual programming application in the last decade will find the idea familiar. The programming suite includes a number of pre-coded snippets that can be simply dropped into place and customized as necessary, but there is nothing to stop you from creating your own snippets that can be reused time and time again. The visual nature of the program means that there is no need to know how to code, but this is still an option that is available to you. If you want to publish to the App Store you’ll need to invest in a Pro license – as well as publish the game from a Mac – and the same is true if you want to create a standalone app rather than a compiled SWF file. Whether you are creating games for iOS or something Flash based, emulators are on hand so you can test things out. There are even readymade movement actions that can be applied to characters and objects to save having to code this by hand. After designing or importing the characters to use in your game you can define their properties and choose how they will interact with their environment and other characters. The aim here is to make this as simple as possible. Everything you need to create a game is here – an image editing component to create the artwork and graphics, a programming side to take care of the game engine, and even the ability to publish your games to the App Store. Stencyl is an amazingly easy to use game creation engine that can be used to build Android, Flash and iOS games without the need for advanced coding knowledge. If you’ve ever fancied the idea of creating your own games, you may have wondered just where to start.
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